INTO Consulting INTO Consulting
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Brand system

Depth And Glass System

Depth for INTO Consulting must create tactile hierarchy without turning the

Requirement

Depth for INTO Consulting must create tactile hierarchy without turning the system into generic frosted SaaS chrome. Glass is the only allowed transparent surface treatment, and it is reserved for dark, photo, command, or editorial focus contexts.

Constraints

  • Warm Light remains the default reading and working surface.
  • Blueprint Dark is reserved for governed focus, command, title, section, and dramatic conclusion moments.
  • Glass is not used on routine Warm Light document or proposal surfaces.
  • Shadows are restrained and never the primary hierarchy mechanism.
  • Browser-facing implementation uses tokens/into-consulting.theme.css.

Bet

The system uses a small elevation ladder and one glass recipe instead of many panel styles. The cost is restraint: default surfaces will often feel flatter, but hierarchy stays editorial and easier for agents to reproduce.

Failure Modes

  • Depth is used as decoration instead of containment.
  • Glass appears on every card and makes the surface feel like a template.
  • Shadows replace spacing, type, and hairlines as hierarchy.
  • Text over glass or photography loses contrast.
  • Blueprint Dark glass omits the inset highlight and reads as flat blur.

Philosophy

Depth is tactile: paper, glass, grain, and controlled shadow. It is not skeuomorphic. It should clarify layer, state, or focus while preserving the editorial containment ladder: no box, hairline, full-width exhibit, then card only for discrete peer evidence.

Surface Elevation Ladder

LevelWarm LightBlueprint DarkUse
Page surface--into-surface-page--into-surface-pageDefault reading, work, and body surfaces.
Raised card--into-surface-raised plus hairline--into-surface-raised plus hairlinePeer cards, forms, quiet panels, repeated evidence.
Floating exhibit--into-shadow-floating plus hairline--into-shadow-floating plus hairlinePopovers, command surfaces, drag overlays, focused evidence.
Modal / overlay--into-shadow-command, scrim, focus trap--into-shadow-command, scrim, focus trapDialogs, drawers, blocking confirmations.
Scrim--into-surface-overlay or --into-surface-scrim--into-surface-overlay or --into-surface-scrimBackdrop separation for overlays and modals.

Glass Treatment

Glass is allowed only on Blueprint Dark, photo overlay, dark editorial, command, and media-stage surfaces. It requires all of these layers:

  1. Translucent surface color.
  2. Backdrop blur.
  3. Hairline border.
  4. Inset top highlight.
  5. Hover delta that increases surface and border clarity without adding glow.
ThemeSurfaceBorderHighlightBlurHover Delta
Warm Light--into-glass-surface--into-glass-border--into-glass-highlight--into-blur-surface--into-glass-surface-hover, --into-glass-border-hover only on photo or dark editorial overlays.
Blueprint Dark--into-glass-surface--into-glass-border--into-glass-highlight--into-blur-surface--into-glass-surface-hover, --into-glass-border-hover for command, media, and focus surfaces.

The inset highlight is non-negotiable. Without it, glass becomes generic frost instead of a precise tactile surface.

Scrim Treatment

  • Warm Light modal scrim: dark base, moderate opacity, no decorative color.
  • Blueprint Dark modal scrim: near-black base with enough opacity to separate foreground from the page.
  • Blur behind scrims is optional and must stay subtle; it is not used for flat body content.
  • Scrims are interaction state, not brand atmosphere.

Photo Overlay Gradient

Use --into-gradient-photo-overlay for text over photography. The gradient pulls shadow zones toward petrol/teal while protecting text contrast:

linear-gradient(135deg, rgba(15,21,24,.88) 0%, rgba(15,21,24,.58) 52%, rgba(26,74,77,.24) 100%)

Text sits on negative space, a quiet third, or a controlled overlay. Never put text on the focal subject.

When To Use Depth

  • Command palette, popover, drawer, or modal separation.
  • Photo overlay text protection.
  • Drag overlay or media-stage focus.
  • A full-width exhibit that needs foreground separation.
  • A decision or approval state where layer change clarifies attention.

When Not To Use Depth

  • Do not use drop shadows for hierarchy.
  • Do not blur flat content surfaces.
  • Do not use glass on Warm Light document, proposal, invoice, table, or normal app work surfaces.
  • Do not stack cards inside cards.
  • Do not add glow or blur to make routine content feel premium.

Elevation Transitions

Elevation changes use the motion tokens defined in brand/motion-system.md. The state-transition table there owns the binding; this section names the common bindings for depth so they stay consistent.

TransitionDurationEasingNotes
Raised card surfaces on hover--into-motion-micro--into-ease-standardBorder or hairline opacity shift only; no elevation jump.
Popover or command surface opens--into-motion-measured--into-ease-decelerateScrim fade plus content 0.5rem rise.
Modal or drawer opens--into-motion-measured--into-ease-decelerateScrim fade plus content 0.5rem rise; trap focus on completion.
Modal or drawer closes--into-motion-quick--into-ease-accelerateReverse path. Faster than open.
Drop-target receives drag--into-motion-quick--into-ease-standardSurface and outline tokens shift; no depth jump.

If a depth change cannot bind to one of these recipes or a closer match in brand/motion-system.md, the change is probably decorative.

Agent Rule

Start with no box. Add a hairline if grouping is needed. Use an exhibit when evidence needs width. Use cards only for discrete peer evidence. Use glass only when the surface is dark, photo-based, or a command/focus layer with a real interaction job.

See Also

  • tokens/into-consulting.theme.css — surface, shadow, glass, scrim, blur, and gradient tokens.
  • brand/motion-system.md — duration and easing tokens that drive elevation transitions.
  • brand/texture-system.md — grain is layered on top of depth; the inset glass highlight stays clean.
  • brand/button-system.mdGlass variant binds to the glass tokens listed here.
  • brand/photography-system.md — photo overlay gradient and layer order.
  • contexts/design-foundations-system.html#depth-and-glass — visible review specimen.
  • contexts/brand-book.html#motion-depth-texture — governance summary.